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Lua/Client/LocalPlayer

From JC2-MP Documentation

< Lua‎ | Client
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Static functions

Returns Prototype
object GetById(number)
object Match(string)

Functions

Returns Prototype
table GetAimTarget()
number GetMoney()
number GetOxygen()
boolean IsFriend(Player)
boolean IsFriend(SteamId)
boolean IsTeleporting()
SetAngle(Angle)
SetBaseState(AnimationState)
SetLeftArmState(AnimationState)
SetLinearVelocity(Vector3)
SetOxygen(number)
SetUpperBodyState(AnimationState)

Functions inherited from ClientStreamableObject

Returns Prototype
Angle GetAngle()
ClimateZone GetClimateZone()
Vector3 GetPosition()

Functions inherited from Player

Returns Prototype
Image GetAvatar(AvatarSize)
Image GetAvatar()
Color GetColor()
number GetEquippedSlot()
Weapon GetEquippedWeapon()
number GetHealth()
number GetId()
table GetInventory()
Vector3 GetLinearVelocity()
string GetName()
PlayerState GetState()
SteamId GetSteamId()
object GetValue(string)
World GetWorld()
boolean InVehicle()
boolean IsValid()
SetValue(string, object)

Functions inherited from Character

Returns Prototype
AnimationState GetBaseState()
Angle GetBoneAngle(string)
Vector3 GetBonePosition(string)
table GetBones(boolean)
table GetBones()
AnimationState GetLeftArmState()
number GetModelId()
VehicleSeat GetSeat()
AnimationState GetUpperBodyState()
Vehicle GetVehicle()

Operators

Returns Prototype
boolean LocalPlayer == Player
string tostring(LocalPlayer)